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The Scion of Fire

Lex-Game Portrait
Role Role-Firepower Firepower
Affiliation TrustIcon Hyperbotics Hyperbotics
Hit Points 145
Health
4
Damage
7
Survival
5
Difficulty
6

FirestarterPhase-Blast
No Cooldown
???
Unleash twin flamethrowers, torching enemies for 28 direct damage. Spaces hit by both templates are set on fire until end of turn, dealing 5 indirect damage to enemies that touch them.

Gain 6 energy per enemy hit. Ground fire hits do not grant energy.
Details


Mods ModToken
Mod Type-Energy
Heating Up
Gain 2 more energy per enemy hit.
Mod Type-Good Status
Hotfoot  (Default)
Grants
Haste-Icon Haste
Increases movement by 50%
next turn.
Mod Type-Bad Status
Heat Signature
Enemies are
Revealed-Icon Revealed
Can be seen by enemies
until end of turn if hit by both templates.
Mod Type-Damage Up
Inferno
Deal 2 more damage to enemies hit by both templates.
Mod Type-Effect Size
Bathed in Flame
Increase template arcs from 30 to 45 degrees.
Flash Point
Free Action
Phase-Prep
4 Cooldown
???
Imbue yourself, an ally, or an enemy with an explosive charge until end of turn. This charge detonates during Blast Phase dealing 10 indirect damage to nearby enemies, but not the target.

Gain 4 energy per enemy hit.
Details


Mods ModToken
Mod Type-Cooldown
Ignition
The cooldown of this ability is increased by 1, but resets whenever the Superheated ability is activated.
Mod Type-Range Up
Infrared  (Default)
Can target through walls.
Mod Type-Shield Up
Heat Shield
Target gains 10 shields until end of turn.
Mod Type-Bad Status
Concussive Blast
Enemies hit by the explosion are
Slow-Icon Slow
Reduces movement by 50%
.
Mod Type-Special
On Fire
If you are superheated, the duration of this ability is increased by 1 turn.
AfterburnersPhase-Dash
3 Cooldown
???
Launch yourself toward a target space, and dealing 23 direct damage to enemies around the destination. This dash will stop short at the first enemy in your path. Spaces covered by this template are set on fire until the end of the turn, dealing 5 indirect damage to enemies that touch them.

Damage from this ability ignores cover.

Gain 5 energy per enemy hit. Ground fire hits do not grant energy.
Details


Mods ModToken
Mod Type-Special
Scorched Earth
If superheated, ground fire from this ability lasts an additional turn.
Mod Type-Bad Status
Aftershock  (Default)
Enemies hit by the explosion are
Slow-Icon Slow
Reduces movement by 50%
.
Mod Type-Range Up
Rocket Fuel
Increase range by 1.
Mod Type-Damage Up
Ground Zero
Increase damage by 3.
Mod Type-Shield Up
Forged
Gain 8 shields per enemy hit.
BackdraftPhase-Prep
4 Cooldown
???
Gain 20 shields during Prep Phase. During Blast Phase, hurl a fireball that deals 15 direct damage to enemies it passes through. damage to targets hit.

If you are hit by a direct damage attack, you will throw a second fireball in the same direction, dealing 15 additional indirect damage and setting the ground on fire until end of turn. Enemies that touch the fire take 5 indirect damage.

Gain 8 energy if you hit an enemy, and 2 energy for each enemy hit per blast. Ground fire hits do not grant energy.
Details


Mods ModToken
Mod Type-Shield Up
Thermal Dynamo
Gain 5 shields next turn for each direct damage attack that hits you this turn.
Mod Type-Special
Fuel Reserves
Shields last until the end of next turn.
Mod Type-Damage Up
Burning Rage
The damage of the second fireball is increased by 5.
Mod Type-Shield Up
Last Stand  (Default)
Gain 20 more shields if health is below 60.
Mod Type-Good Status
Uncontrollable
Gain
Unstoppable-Icon Unstoppable
Immune to knockbacks and movement reduction
until end of turn.
Superheated
Free Action
Phase-Prep
1 Cooldown
???
Unleash your inner flame, becoming superheated until end of next turn. While superheated, dealing damage to enemies with your abilities or ground fire will ignite them, dealing 5 indirect damage during the next turn and showing their location.

Ignite damage will trigger Cryo Cores.

Requires 50 energy.
Details


Mods ModToken
Mod Type-Bad Status
Fallout
Slow-Icon Slow
Reduces movement by 50%
adjacent enemies on cast.
Mod Type-Good Status
Burnout  (Default)
Grants
Haste-Icon Haste
Increases movement by 50%
until end of turn.
Mod Type-Energy
Wildfire
Grants
Energized-Icon Energized
Increases energy generation from abilities by 50%
until end of turn.
Mod Type-Good Status
Boil Over
Grants
Might-Icon Might
Increases damage by 25%
until end of turn, but increases the energy cost of Superheated to 75.
Mod Type-Heal
Phoenix Rising
Heal 10 on cast.

Dossier

SKILLS: Keeping the heat on her enemies. Heavy fire. Pro flamer.

KNOWN FOR: Always looking for a great match.

PERSONAL MANTRA: It only takes one ember to start a blaze.

BIRTHDAY: October 24


According to Lex, before the fail of Hyperion, she was slated to be the first true cybernetic soldier of Hyperion. (Her brother was second). She took easily to the training required for cybernetic enhancement, unlike some others in her class, and purportedly "burnt her competition to a crisp" while they were "still learning how to make icicles."

Due to the failure of the Hyperion reactor, Lex was put into a prolonged and unexpected cryosleep. When the Hyperion Reactor was restarted decades later, her unusual body chemistry cased her to awaken from sleep weeks early. She then vanished for an undisclosed period of time. (Curiously, during this time, it was also reported that sudden wildfires flared up all over frozen Hyperion subzones, thawing some, and burning down others. Connections to Lex are still purely conjecture).

Hyperion records state that Lex can manipulate fire, superheating the air around her and creating explosions at will.


Story