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The Kingpin

Leader of EvoS, capable of controlling any crowd with an iron fist.

Magnus-Game Portrait
Role Role-Frontline Frontline
Affiliation TrustIcon evos EvoS
Hit Points 200
Health
10
Damage
5
Survival
7
Difficulty
5

Power DrivePhase-Blast
No Cooldown
Magnus-Abilities
Throw a punch dealing 30 direct damage. This ability gains an additional arc range each turn it isn't used, up to a max of 2. The second range arc deals 25 direction damage and the third range arc deals 20 direct damage.

Gain 7 energy per target hit.
Details


Mods ModToken
Mod Type-Damage Up
Bonecrusher
Increase the damage in the second arc by 4 and the third arc by 6.
Mod Type-Damage Up
Kiss the Ring
Increase the inner arc damage by 6 if Power Drive is fully charged.
Mod Type-Special
Force Capacitor  (Default)
Gain
Haste-Icon Haste
Increases movement by 50%
until end of turn when using this ability.
Mod Type-Energy
Power-Up Glove
Gain 2 additional energy per enemy hit.
Mod Type-Bad Status
Shatter
Enemies in the outer two arcs are
Slow-Icon Slow
Reduces movement by 50%
until end of turn.
Extinction EventPhase-Prep
4 Cooldown
Magnus-Abilities
Target enemies in an area for assassination. During the next Decision Mode, orbital lasers will lock on to the locations of the targets, and then fire during the subsequent Blast Phase. Deals 24 direct damage to enemies in the target locations, and 16 to adjacent enemies. Ignores
cover
Cover
Standing behind cover provides 50% damage reduction from damage coming from the other side of it
.

Gain 4 energy per enemy targeted and 4 energy per enemy damaged.
Details


Mods ModToken
Mod Type-Damage Up
Single Out
If only one target is selected, damage is increased by 6.
Mod Type-Energy
Tag Team
Allies gain 5 energy when damaging targets marked by this ability on the first turn.
Mod Type-Range Up
Nowhere to Run
Increase targeting range by 3.
Mod Type-Effect Size
Protection Racket  (Default)
Increase the size of the targeter by 33%.
Mod Type-Target Increase
Spotter
Can be targeted through walls.
Horns Up
Free Action
Phase-Prep
2 Cooldown
Magnus-Abilities
Enter a ready stance and gain 20 shields until end of turn. During the next Decision Mode, you can activate this ability to charge in the Dash Phase, dealing 30 direct damage to all enemies hit. This charge will stop if it hits an enemy, but will
Rooted-Icon Rooted
Removes all movement
that enemy. If you do not activate this ability again, you will instead gain 20 shields during the Prep Phase that lasts until the end of turn.

Gain 5 energy on use and 8 energy per enemy hit by the charge.
Details

Ability does not begin cooldown until the end of the second turn after gaining the shield or dashing.

Mods ModToken
Mod Type-Special
Dynomite  (Default)
Fully charge Power Drive on use.
Mod Type-Cooldown
Fake Out
If you don't dash, the cooldown of this ability is reduced by 1.
Mod Type-Bad Status
Trample
Rooted-Icon Rooted
Removes all movement
all enemies hit.
Mod Type-Shield Up
Monstrous
If you dash, gain 5 additional shields per enemy hit.
Mod Type-Shield Up
Hardened Frill
Gain 5 additional shields when first activated.
Deal BreakerPhase-Blast
3 Cooldown
Magnus-Abilities
Deliver an uppercut that deals 30 direct damage to enemies and
Rooted-Icon Knockback
Lose movement for the turn
to the selected location.

Gain 10 energy per enemy hit.
Details


Mods ModToken
Mod Type-Range Up
Knock Over
Limits the targeting area to behind you. Increase knockback range by 2.
Mod Type-Bad Status
Concussion  (Default)
Targets hit are
Slow-Icon Slow
Reduces movement by 50%
until end of next turn.
Mod Type-Damage Up
Haymaker
Deal 6 extra damage if Power Glove is fully charged.
Mod Type-Shield Up
Suction Punch
Gain 10 shields per target hit until end of next turn.
Mod Type-Bad Status
Pinball
Enemies adjacent to the landing location of an enemy knocked back by this ability are
Rooted-Icon Rooted
Removes all movement
until end of turn.
Boss AroundPhase-Blast
Magnus-Abilities
Bellow an undeniable command, dealing 33 damage to enemies and forcing them to follow you this turn.

Costs 100 energy.
Details


Mods ModToken
Mod Type-Damage Up
Sonic Boom
Deal 6 extra damage to nearby targets, reduced by 1 for each square further away they are.
Mod Type-Good Status
Big Boss
Gain
Haste-Icon Haste
Increases movement by 50%
and
Unstoppable-Icon Unstoppable
Immune to knockbacks and movement reduction
until end of turn.
Mod Type-Cooldown
Follow Up
Reduce the cooldown on Deal Breaker by 1.
Mod Type-Bad Status
Lower Morale  (Default)
Enemies are made
Weak-Icon Weak
Decreases damage by 25%
until end of next turn.
Mod Type-Energy
Overtime
Gain 20 energy per target under the effects of
Haste-Icon Haste
Increases movement by 50%
or
Unstoppable-Icon Unstoppable
Immune to knockbacks and movement reduction
.

Dossier

Friends

Unknown

Rivals

Unknown

Story

Oceanus, the now-fallen megacity, was once home to billions of genetically modified marvels, all loosely allied in the advancement of science and evolutionary variety. According to legend, a young Magnus Pretorius was the first to successfully advocate for stronger leadership, corralling thousands of diverse communities together to form Oceanus' first centralized government. His dedication to city unification was Oceanus' salvation when its Reactor failed, and under his leadership, they secured a new seat of power in Atlas as "Evolution Solutions."

As CEO of EvoS, Magnus earned a reputation as a strict, yet adaptable, leader. As comfortable as he is delegating tasks to others, he's also more than willing to take matters into his own, highly armored hands – evidenced now by his entry into Freelancing, despite a lack of financial or resurrectional need.

"I do what I want," Magnus said, to reporters at HNN when asked about the freelancing bid. "The more interesting question is, does anyone have the bones to stop me?"